Block puzzle that pushes back.
Everyone gets the same Daily board, so scores actually compare. The rubble clock tightens from every six pieces to every two, and one good chain buys the room back.
Not on the App Store yet. The build is in TestFlight and the store listing is being prepared.

Fill a line, and the board comes apart.
An 8×10 grid and three pieces at a time. Drag one onto the board; it never rotates.
Fill a row or a column and it clears. What happens next is the game. Everything still standing falls, and connected blocks fall together as a body — a body that can come apart on the way down.
Material lands where it did not start, completes lines you never planned, and one placement becomes ×2, ×3, sometimes ×5. Chains reach ×5, and now and then ×6.
While a piece is in your hand, every line it would clear lights up — so a chain is something you can aim at rather than something that happens to you.

Rubble is the pressure and the ammunition.
Grey rubble pushes up from the bottom on a clock that tightens the longer you last: every six pieces at first, every two by the end.
It clears exactly like any other block, which is the whole bargain — the thing burying you is also the thing you complete lines with. You lose when it reaches the top row, or when none of your three pieces fit anywhere.

The same board as everyone else.
Daily gives every player the same sequence of pieces, and it rotates at your local midnight. Your score and someone else's are about the same board, which is the only thing that makes a score worth comparing.
Share a link to today's board and it opens in an App Clip — whoever you sent it to plays that board without installing anything.
Endless is a fresh random run, whenever you want one.


The difficulty numbers are not guesses.
They come out of 400 simulated games per tier, played through the same engine that runs on your phone.
| Tier | Median run | ×3 or deeper |
|---|---|---|
| Easy | 121 pieces | 33% of runs |
| Medium | 65 pieces | 25% of runs |
| Hard | 36 pieces | 22% of runs |
The board, the piece set and the scoring never change between tiers. What changes is how fast the rubble comes — and how runs end changes with it. On Easy most runs end with nowhere left to put a piece; on Hard most end buried.
Nothing leaves the phone.
Not a promise — the app contains no networking code at all, which is checkable in the source rather than taken on trust.
- No account, and nothing to sign in to
- No network calls of any kind
- No ads and no in-app purchases
- No tracking and no analytics
- The Daily works in aeroplane mode
The Daily is arithmetic on the date, not a download, which is why it works in aeroplane mode. Nothing is collected, so there is nothing to leak, sell or lose. The privacy policy says the same thing at length.
Built for iOS 26. iPhone, portrait, one hand.
Not on the App Store yet. The build is in TestFlight and the store listing is being prepared.